Afflictions
62 conditions · injuries, diseases and risks with their treatments. Click a column to sort.
Every injury, disease, risk and benefit with what causes it and how it is cleared. The cause column is the one to read before the cure — most negative conditions are avoided rather than treated, and each entry names the exact medical items this database lists as its treatment. Click a column to sort.
| Affliction | Type | Duration | Treatment |
|---|---|---|---|
| Anxiety | Risk | Until Treated | Move more than 200m away from the Darkwa |
| Armoured | |||
| Blood Loss | Injury | Until Treated or Death | 1 x Iconlink|Bandage |
| Broken Body | Injury | Permanent Affliction | |
| Broken Ribs | Injury | Until Treated + Recovery Time | 2 x Iconlink|Bandage and 4 x Iconlink|Pa |
| Burdened | Injury | Until Recovery Time passes | |
| Burns | Injury | Until Treated or Recovery Time | 1 x Iconlink|Bandage and 2 x pic link|Pa |
| Cabin Fever | Disease | Until Recovery Time passes | Spend time outdoors |
| Cabin Fever Risk | Risk | Until Treated | Spend time outdoors |
| Cheated Death Penalty | Injury | Until Recovery Time passes or | |
| Chemical Poisoning | iconlink|Emergency Stim | ||
| Chemical Poisoning Risk | Risk | Avoid Chemical Hazards | |
| Concussion | Injury | Scripted | No treatment needed |
| Dehydrated | Disease | Until Treated or Death | Iconlink|Water (Potable) |
| Dehydration Risk | Risk | Until Treated | Iconlink|Water (Potable) |
| Diminished Form | Injury | Permanent Affliction | |
| Dysentery | Disease | Until Treated or Death | 2.00L x Iconlink|Water (Potable) and 2 x |
| Energy Boost | Benefit | ||
| Fatigue Reduced | Benefit | ||
| Fear | Injury | Until Treated | Move 50m (~164 feet) away from the Darkw |
| Food Poisoning | Disease | Until Treated or it passes | 2 x Iconlink|Antibiotics |
| Frigid Bones | Injury | Permanent Affliction | |
| Frostbite | Injury | Permanent Affliction | No Treatment |
| Frostbite Risk | Risk | Until Treated | Warm and cover exposed body part |
| Gorged | Injury | Until Recovery Time passes | |
| Haunted Mind | Injury | Permanent Affliction | |
| Headache | Injury | Until Recovery Time Passes | |
| Heat Pack (Affliction) | Benefit | 6 Hours | |
| Hyperglycemic Risk | Disease | Scripted | Administer [Insulin] to Dimitri |
| Hypothermia | Disease | Until Treated | Replenish [Warmth] and maintain it until |
| Hypothermia Risk | Risk | Until Treated | Replenish [Warmth] |
| Improved Rest | Benefit | ||
| Infection | Disease | Until Treated or Death | 2 x iconlink|Antibiotics |
| Infection Risk | Risk | Until Treated | 1 x Iconlink|Antiseptic |
| Insomnia | Disease | Until Recovery Time passes | |
| Insomnia Risk | Risk | Until Treated | Find an underground location |
| Intestinal Parasites | Disease | Until Treated or Death | 2 x Iconlink|Antibiotics every 24 hours |
| Laceration | Injury | Instant Treatment | |
| Major Bruising | Injury | Instant Treatment | |
| Minor Bruising | Injury | Instant Treatment | |
| Nourished | Benefit | ||
| Pain | Injury | Until Treated or Recovery Time | 2 x pic link|Painkillers|pic=Painkillers |
| Plane Crash Injuries | Injury | Scripted | |
| Restore Condition | Benefit | ||
| Rheumatic Joints | Injury | Permanent Affliction | |
| Risk of Intestinal Parasites | Risk | Until Treated | Stop eating infected meat |
| Scurvy | Disease | Until Treated or Death | Consume foods high in Vitamin-C to cure |
| Scurvy Risk | Risk | Until Treated | Consume foods high in Vitamin-C to cure |
| Severe Lacerations | Injury | Until Recovery Time passes | |
| Sour Stomach | Injury | Permanent Affliction | |
| Sprain Risk | Risk | Lower Encumbrance Level | |
| Sprained Ankle | Injury | Until Treated or Recovery Time | 1 x Iconlink|Bandage |
| Sprained Wrist | Injury | Until Treated or Recovery Time | 1 x Iconlink|Bandage |
| Suffocation | Injury | Instant Death | |
| Suffocation Risk | Risk | Until Treated | Find breathable air or equip a Iconlink| |
| Sure Footing | Benefit | ||
| Torn Clothing | Injury | Instant Treatment | |
| Toxic Fog | Leave the Toxic Fog covered Region | ||
| Unburdened | Benefit | ||
| Warming Up | Benefit | ||
| Weakened State | Injury | Until Recovery Time passes | |
| Well Fed | Benefit |